VideoByDave (vfwTech.com)
Media Composer - Vegas - CS3

Formerly "Avid Liquid" of Colorado

 

 


 

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 Liquid Settings                           

There are a lot of settings (especially in version 6) that are somewhat disguised - especially if you don't RTFM (Read the Manual) or have not really gone through the help menu very thoroughly. Here are some recommended settings that might help optimize your editing experience with Liquid.

Settings in Liquid 6 are quite involved - read some basics about 6 settings here....

5.5 CP/Site/Fx Editors              *CP=Control Panel
    Render  Quality -  set to BEST  (default was High)
Preview Quality - set to FAST with BEST Quality Last checked (default was High)
System - 512 MB (default was 64mb)
  CP/Site/System Settings/ General /Rendering
    Your computer should have at least two drives. The first drive should have your operating system and programs on it. The second drive should not be partitioned - in fact none of your drives should be partitioned other than as one drive. Liquid should use the second drive for storing Video AV files and Render files. Or you could even have a third drive just for your Render files.

Make sure Liquid is pointing to your Render drive and that the render drive is NOT your C: drive.

  Advanced Rendering Settings
     
  CP/Site/System Settings/MediaManagement
    Make sure Liquid is pointing to your media drive (your second hard drive) AND NOT to the drive containing your operating system (your C: drive) 
  Should I check "Drop Frame" or "Non-Drop Frame" in the sequence properties ?
    Normally, if you are working for broadcast or even if you are not, you want to use drop frame otherwise your actual running time will be off. All broadcast is done in drop frame because it is time accurate (1 hour = 1 hour). That was the reason drop frame was created.

Most broadcasters want their tape to arrive with the actual program starting at 01:00:00:00 on the tape so they can cue to that TC. So bars, tone, slate, countdown would be at a TC preceeding the hour mark (say 00:59:00:00 if you have one minute of stuff before the start of the program).
  Displaying "Used" Media in a sequence or project
    Your "Project Browser" can display what media in any of the project's racks have been used in the current sequence.  This is quite helpful if you are doing a montage or just have a bunch of clips you want to make sure you use - and you don't want to use a clip twice.

If you like the Picon view in the project browser, you will get a check mark in the upper left corner of the Picon, but you have to turn the feature on by activating the rack window menu, choosing project properties  and checking turn on "mark clips used in current sequence".

If you like "List View" instead of the Picon view, using the rack window menu,  chose "detail view" and then "edit view" and activate "in use" column, then move it to the position in the list view that you want and "viola" - you can see at a glance what clips have been used in the current sequence.

6  
    In v6, you probably know, the timeline rendering options allow you to work in uncompressed or DV or .. or .. etc. My point is that you can change the timeline render codec. It is set to uncompressed by default as I wrote below. It would be DV (AVI or DIf) only if it was changed from the default. GPU and CPU RT effects are not rendered at all and occur on the fly using the appropriate processor (GPU or CPU). These effects are ultimately rendered just before the final output and at that you can choose the render codec to be uncompressed by selecting it in your control panel (if it is not already selected).

It's a convoluted workflow from the beginning with v6. There is no straight through workflow. Each of the things you describe FX render, timeline render, and fuse render need to be setup in the control panel before you start your work. Once things are setup then it seems smooth. I spent quite a bit of time