There are a lot of settings (especially in version 6) that are somewhat
disguised - especially if you don't RTFM (Read the Manual) or have not really gone through the
help menu very thoroughly. Here are some recommended settings that might help
optimize your editing experience with Liquid.
| 5.5 |
CP/Site/Fx Editors
*CP=Control Panel |
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Render Quality - set to BEST (default was High)
Preview Quality - set to FAST with BEST Quality Last checked (default was
High)
System - 512 MB (default was 64mb) |
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CP/Site/System Settings/
General /Rendering |
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Your computer should have at least two drives. The first drive should
have your operating system and programs on it. The second drive should not
be partitioned - in fact none of your drives should be partitioned other
than as one drive. Liquid should use the second drive for storing Video AV
files and Render files. Or you could even have a third drive just for your
Render files. Make sure Liquid is pointing to your Render drive and that
the render drive is NOT your C: drive. |
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Advanced
Rendering Settings |
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CP/Site/System Settings/MediaManagement |
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Make sure Liquid is pointing to your media drive (your second hard
drive) AND NOT to the drive containing your operating system (your C: drive) |
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Should I check "Drop Frame" or "Non-Drop Frame"
in the sequence properties ? |
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Normally, if you are working for broadcast
or even if you are not, you want to use drop frame otherwise your actual
running time will be off. All broadcast is done in drop frame because it is
time accurate (1 hour = 1 hour). That was the reason drop frame was created.
Most broadcasters want their tape to arrive with the actual program starting
at 01:00:00:00 on the tape so they can cue to that TC. So bars, tone, slate,
countdown would be at a TC preceeding the hour mark (say 00:59:00:00 if you
have one minute of stuff before the start of the program). |
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Displaying "Used" Media in a sequence or project |
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Your "Project Browser" can display what
media in any of the project's racks have been used in the current sequence.
This is quite helpful if you are doing a montage or just have a bunch of
clips you want to make sure you use - and you don't want to use a clip
twice. If you like the Picon
view in the project browser, you will get a check mark in the upper left
corner of the Picon, but you have to turn the feature on by activating the
rack window menu, choosing project properties and checking turn on
"mark clips used in current sequence".
If you like "List View" instead of the Picon view, using the rack window
menu, chose "detail view" and then "edit view" and activate "in use"
column, then move it to the position in the list view that you want and
"viola" - you can see at a glance what clips have been used in the current
sequence. |
| 6 |
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In v6, you probably know, the timeline
rendering options allow you to work in uncompressed or DV or .. or .. etc.
My point is that you can change the timeline render codec. It is set to
uncompressed by default as I wrote below. It would be DV (AVI or DIf) only
if it was changed from the default. GPU and CPU RT effects are not rendered
at all and occur on the fly using the appropriate processor (GPU or CPU).
These effects are ultimately rendered just before the final output and at
that you can choose the render codec to be uncompressed by selecting it in
your control panel (if it is not already selected).
It's a convoluted workflow from the beginning with v6. There is no straight
through workflow. Each of the things you describe FX render, timeline
render, and fuse render need to be setup in the control panel before you
start your work. Once things are setup then it seems smooth. I spent quite a
bit of time |
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